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This guide is intended to explain grf editing to change monster sprites in RO.
You won't need external resistors or diodes because the library uses the internal pullup resistors and additonally ensures that all unused column pins are high-impedance.
Support was added to allow other hardware to be used along with a keypad.
Set the amount of milliseconds the keypad will wait until it accepts a new keypress/key Event. If multiple key presses occur within that time frame (as would happen when a key is bouncing) then those extra presses are simply ignored.
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2.0 2011-12-29 - Mark Stanley : Added Nick Gammon's changes. It improves readability of the code by hiding the pin Mode and digital Read calls for the user.
2.0 2011-12-29 - Mark Stanley : Added wait For Key() 2.0 2011-12-23 - Mark Stanley : Rewrote state machine.2.0 2011-12-23 - Mark Stanley : Significant speed improvements.1.8 2011-11-29 - Tom Putzeys : Enabled internal pull-ups on non-active columns1.8 2011-11-21 - Mark Stanley : Added test for version 1.0 of the IDE 1.8 2009-07-08 - Alexander Brevig : Added no restrictions on sizes or keymaps1.8 2009-07-08 - Alexander Brevig : Added no restrictions on sizes or keymaps See source files for a complete change history. As of version 3.0 it now supports mulitple keypresses. Keypad library is part of the Hardware Abstraction libraries.